With this, you can re-write the set_health() function to always return a high integer for your character's health instead of subtracting damage from it. ![]() RTM is used to write the RPC to memory and can also be used to overwrite or modify in-game functions (if you know their locations in memory). RTM, on the other hand, is real-time-modification of the memory on the PS3. This function is RPC (Remote Procedure Calling) that checks for input to tell it which in-game function to execute (such as set_visibility() or set_health()). This tool hooks into in-game functions (that run every frame) and modifies them in memory so that they call a custom function written into empty memory space. ![]() This was my first ever C# project (created ~2014), so please excuse the messy / ugly code.
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